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RESULTS

Disclaimer:

Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.

PACE-VET attempts to provide significant contributions to the validation of competences in the live performance and event technology sectors in a European context. The validation and recognition of prior, non-formal and informal learning on a European level via microcredentials should contribute to a more inclusive, resilient, mobile, and sustainable labour market.

The complete documents published as project results can be found at the end of this page (“All Results”). These documents comprehensively document and describe the project process, discussions during design and development, and necessary decisions. Certainly, not all of these details are relevant for the end user of the PACE-VET results. Therefore, below you will find the results of the key PACE-VET results: the PACE-VET app, the developed microcredentials “Light” and “Sound,” and the Assessment Training.

The project provided:

The PACE-VET APP

An application as a mobile-based tool for the storage of learning outcomes in a Learning Record Store and access to mentoring and assessment possibilities.

See: https://pace-vet.eu/app

The PACE-VET Application offers a multitude of possible features to empower individuals in their life-long learning journey and to support labour-market needs. In its’ current release, it cannot neither offer all features nor provide the anticipated quality of user experience needed for successful implementation.

For Developers

Documentation and User Guideline:

Development of Microcredentials ‘Lighting & Sound’ and Training for Assessor

The assessor training and assessment processes carried out in the project provide sufficient proof that microcredential units of learning outcomes in the live performance and event technology sectors can be assessed and documented. The necessary resources for assessment are currently cost-intensive. These could be greatly minimized by establishing a sufficiently financed entity to build partnerships within the sector and begin implementation.

Implementation of Particial Certification and Best Practice Report

The TeBeVAT project determined sector specific skills, competences, knowledge blocks and transversal skills at the EQF Level 4 using the common denominator ESCO for a general description of seven (7) occupational profiles. Sector specific mentor and assessor profiles were also defined. This was the prerequisite for the creation of microcredentials (competence bundles) and their assessment. PACE-VET has proven that assessment of learning outcomes backed by robust quality assurance for a limited set of microcredentials is possible. At the same time, limits on implementing and maintaining such processes became evident. Earmarked European funding to establish an entity (ETTEC) to roll-out the process, improve the application, and monitor its use would facilitate the need for the recognition of learning outcomes in the sector acquired both inside and outside education.

PACE-VET_WP_5_3_Best-Practice_Report

Example Assessment Procedure “Lighting Unit A”

Bergen ob Zoom, May 2024

All Results:

ProjectResult 1: Learning Record Store Conceptualisation and Specification of Application and Data

ProjectResult 2: Learning Record Store – Application Development of the PACE-VET App

  • PACE-VET_WP_2_1_Technology_Choices_Backend_API
    In the development of our app and backend, selecting the appropriate technology stack was essential to meet our project’s specific requirements and ensure long-term success. Each choice was guided by factors such as performance, scalability, ease of maintenance, and compatibility with our existing systems. This paper outlines and defends the technology decisions we made, explaining how they align with our objectives and provide a robust foundation for future growth. By examining the key considerations behind our choices, we demonstrate why this stack is the optimal solution for our app and backend.
  • PACE-VET_WP_2_2_PACE-VET_App_Download_Source_Code
    This document delivers the links to the Download of the PACE-VET App (Apple and Android) and the Source Code (on Git-Hub).
  • PACE-VET_WP_2_3_Software_Usability_Test
    This document provides an overview of the implementation of the “Software Usability Test.” The focus is on the methodology used. The project partners agreed to base the study on the 10-item System Usability Scale (SUS), developed by Brooke. The SUS is probably the most used questionnaire to measure perceived usability across products and websites.

  • PACE-VET_WP_2_4_Results_Software_Usability_Test
    The Results of the Software Usability Test are presented, displaying question wise results, the final SUS Score and the Sector Acceptance measured by additional questions. Results were compared across studies in other industries and for everyday products.

ProjectResult 3: Learning Record Store – Documentation and User Guideline PACE-VET Aoo

ProjectRresult 4 : Development of Micro-Credentials “Lighting & Sound” and Assessor Training

ProjectResult 5: Implementation of Partial Certification and Best Practice Report

OPEN LICENSE · Erasmus+ Open Access Requirement
All PACE-VET materials are Open Educational Resources (OERs) according to “Creative Commons”. You may use them for free, but you need to notify us when you share them. In these cases, please send an email with the specific details to PACE-VET@ettec.eu. The translation of materials is allowed, but please mention that the translations are not official versions. Reproduction and storage in electronic systems is permitted after notification. All illustrations and media are free of copyright (for non-commercial use only!).

For more information, contact: PACE-VET@ettec.eu.